Love games that are first person shooter
What it does
You play as a character who shoots projectiles at airplanes in the sky. You must have a certain number of points to complete each level before timer runs out.
How I built it
C#, Blender, Unity3D and monodevolop
Challenges I ran into
Getting the projectiles and AI to work. getting AI to shoot projectiles at me (Still need work on that).
Accomplishments that I'm proud of
Getting a good running game
What I learned
how to simulate physics and how to make a fun FPS game
What's next for PlaneStriker3D
getting the AI to be able to shoot projectiles and making it on platform along with AR/VR