Inspiration

We were inspired by simple neutral games people tend to play when doing mundane tasks like waiting in line for a plane.

What it does

It allows you to fly a plane and pass different levels. In turn, by doing so you gain coins that allow you to customize your plane further and thus making the experience more personal.

How we built it

We built it using unity, a tool we have never ever used before in our lives and had to learn from scratch.

Challenges we ran into

Basically using unity itself. We had to do tooons of research and watch many different tutorials just to achieve what we did and we still believe this is an amazing result.

Accomplishments that we're proud of

We are proud of our entire app. We have designed every component and programed every script ourselves and it has significance to us. This coupled with the fact that it is the first videogame we make gives this oine a little place in our hearts.

What we learned

Basically unity in it's entirety. Maybe not to master it but to use it and understand nearly every aspect of it.

What's next for PlaneDodge

Maybe add new maps to allow more levels and make a better multiplayer experience.

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