Inspiration
Call of Duty Zombies and the Black Plague
What it does
Fun and exciting zombie combat
How we built it
We used various tools and tutorials along with preexisting knowledge of Godot.
Challenges we ran into
Creating the Cathedral
Accomplishments that we're proud of
Making and completing so many 3d models, textures, and scripting in less than one day.
What we learned
Working as a team with GitHub and using time efficiently
What's next for Plague Rezurrection
Likely continued development to add features, polish, more levels, and better graphics.

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