Inspiration

Call of Duty Zombies and the Black Plague

What it does

Fun and exciting zombie combat

How we built it

We used various tools and tutorials along with preexisting knowledge of Godot.

Challenges we ran into

Creating the Cathedral

Accomplishments that we're proud of

Making and completing so many 3d models, textures, and scripting in less than one day.

What we learned

Working as a team with GitHub and using time efficiently

What's next for Plague Rezurrection

Likely continued development to add features, polish, more levels, and better graphics.

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