I am greatly inspired by new, innovative technologies, and for this project I was also inspired by the fact that the black plague is a fascinating tragedy of which nobody really talks about. Is a topic that is not very well-known and this stimulated my creativity.

What it does

The game is a multiplayer experience that stimulates the player to go forward with the story by finding the right strategies to complete the tasks found along the way.

How I built it

I started from drawing sketches and gathering relevant material, I then transferred all my material and ideas in digital, though 3D reconstruction.

Challenges I ran into

Building a Scenario, finding people to develop the game with, but the most challenging part would be programming.

Accomplishments that I'm proud of

I am proud of this project overall, but the thing I think is the best so far it's the graphics. The visual part of the game is very evoking of the time it is settled into, and very detailed.

What I learned

Patience. It takes hours and hours of work to just complete a simple scene, as I put much attention to details.

What's next for Plague

It will be a very enjoyable playing experience, since players can learn about not only history, but society communication and strategical thinking

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