Inspiration
The game I actually wanted to make is much more complex than this but this was a good motivation for a stepping stone
What it does
2 Layers: a 2D room navigation with (semi) randomly generated rooms, binding of Isaac-like.
How we built it
Heavy pygame implementation
Challenges we ran into
Just about everything
Accomplishments that we're proud of
Doing this in the first place
What we learned
Games really dont like to be developed
What's next for I Am Terrible With Names
Instead of battling in rooms with projectiles, contact with enemy will go into grid based combat system. Player and enemy room sprites will have a "crew" which are deployed in said grid based system
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