Inspiration

The game I actually wanted to make is much more complex than this but this was a good motivation for a stepping stone

What it does

2 Layers: a 2D room navigation with (semi) randomly generated rooms, binding of Isaac-like.

How we built it

Heavy pygame implementation

Challenges we ran into

Just about everything

Accomplishments that we're proud of

Doing this in the first place

What we learned

Games really dont like to be developed

What's next for I Am Terrible With Names

Instead of battling in rooms with projectiles, contact with enemy will go into grid based combat system. Player and enemy room sprites will have a "crew" which are deployed in said grid based system

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