Financial literacy is crucial in the 21st century. We wanted to give students an opportunity to explore the different ways they can spend their money through a user-friendly environment. Otium will also show them the harsh financial realities that many face when they are not cautious with their money. However, if planned carefully, handling finances will not be a burden, but a step closer to freedom with your time. With Otium, we hope to make financial literacy accessible to all.

What It Does

Otium is an online board game. It starts by assigning the player a career and then prompts them to spend their money in different ways while encouraging them to invest and save. As the "rounds" (indicated by each roll of the dice) pass by, the player will have to pay either an expense, obtain income, or have an opportunity to invest. With each event, their cash, investments, debts, and savings will be updated and reflected at the top of the page. The game "ends" once the user passes the final space on the board, during which they will automatically start at the beginning again.

How We Built It

After solidifying our ideas on paper, we created the basic structure of the board game first through HTML and CSS. While that was being created, other members worked on code in java. We decided how money should be stored (cash, savings account, investments, and debts) and created other functions to update each value.

Challenges We Ran Into

For half the team, it was our first time using Javascript. Translating what we know into a different language and trying to figure out the most memory and time-efficient way to create this website was a hurdle we had to navigate. Since half our team was not familiar with HTML and CSS, the other half had to take on those roles while also figuring out how to connect the actual website with the functions in java. Working through QOOM was definitely a time saver for us. We could write code, update on one another's work, and see the results in real time.

Accomplishments We're Proud Of

Definitely teamwork. It is amazing to see 4 strangers come together and create a complex (for most of us) game in such a short time frame.

What We Learned

We learned to depend on one another and the importance of communication. As four first time hackers, we also had to navigate this project virtually. But most importantly, we learned that so much is possible in such a short amount of time when people come together.

What's Next For Otium

We would love to make Otium even more realistic, by adding other elements such as real estate, rent, taxes, amongst other things. Ultimately, we hope to give users more control over the game so that it may function more like a real-life finance stimulator.

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