How I built it

I used a combination of many of Claude's offerings like Cowork and Design, as well as the models available on their desktop app. I sourced all of my art from Meta.ai, and made further modification using Google Gemini Nano Banana 2. I used markdown with Obsidian to draft all of my written content.

Challenges I ran into

Many iterations of a design can lead to pushing incomplete thoughts too far. This led to a lot of rewrites through the week.

Accomplishments that I am proud of

While the many iterations made the work challenging, I am proud of the amount of ideas I was able to generate, and the strong sense of collaboration I felt using all the different AI tools.

What I learned

This is my first majority AI design package. Typically, I use Miro heavily for planning out games. I learned how to connect Claude Desktop to Miro using MCPs. I also leverage Figma to be able to compare the different tool speeds. I prefer the speed of Figma, and I hope to use it again in a future project.

What's next for DEADWEIGHT

I plan to continue to use AI tools to bring the game to life.

Built With

  • claude
  • figma
  • google
  • mcp
  • meta.ai
  • miro
  • obsidian
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