Inspiration
Pizza Settlers is a pizzeria and a farm combined, where both the kitchen and the land have to grow together with upgrades. The idea is the merge of two mechanics, a simulation incremental game and a popular board game for managing resources.
What it does
You run a pizzeria during a five minutes shift. Orders keep coming, each pizza is built by hand, and every ingredient comes from the farm. The player has to decide what to upgrade and when to maximize revenue during the shift. There is a twist in how the pizza is made and the ingredients are collected, they use the same mechanic.
How I built it
This was an AI native build: the game was prompted session by session with Claude Code, working in small features, playtested on a real phone with real players (I created a local server and shared the link with friends). As per competition requirements, I configured the AI agent to capture the decision process from idea conception to final build. This was an interested document, as it allowed me to go back in time and keep track of the evolution of this game idea. The result is a self-contained Three.js/HTML5 build that runs entirely offline in portrait mode.
Challenges
The hardest work was to keep the legibility. Making every element readable on a phone took more sessions than the core loop did. And an AI will occasionally tell you something works when it doesn't, but playtesting helped me identifying these gaps.
What I learned
I learned the importance of verify everything, even when using an advanced AI agent. I also learned the importance of building small features, rather than a full game with a single prompt, because it's harder to modify something later if it doesn't feel right.
What's next
The goal is to rebuild Pizza Settlers with final art, adding more maps, ingredients, and upgrades.
Built With
- claude
- word



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