Inspiration
See README
What it does
It's a cross-platform framework with different design principles than existing solutions, built in Rust.
Right now, I only implemented a simple prototype of the draw API with an SFML backend.
Challenges I ran into
Had to address nested structure of bounds in the draw message-passing.
Accomplishments that I'm proud of
Getting something to work! This was a project I have wanted to do, and I aimed to make a prototype during the hackathon.
What I learned
I can't constrain the components to strict traits, otherwise it loses the flexibility I was going for.
Fine control is often accompanied with verbosity.
What's next for pizote
Flesh out all the APIs and backends! Then it will be a usable framework.
Built With
- rust
- sfml
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