Development Update
I've been testing the game across different devices and noticed a mobile-specific performance issue. On some mobile browsers, the collectibles may appear to shake slightly, and the game may start off very slowly before suddenly speeding up. The desktop version currently provides the smoothest experience.
This hackathon is just the beginning for PixelTrail. Development won't stop here , I plan to continue refining and expanding the game after the event. Future updates will focus on improving mobile performance, optimization, overall gameplay, and introducing new features as PixelTrail continues to evolve.
If you've played PixelTrail or decide to try it, feel free to join the "r/PixelTrailRunner" community on Reddit to report bugs, suggest new features, and follow future development updates. I'd love to hear your thoughts and experiences with the game...
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