posted an update

Post 1: Credit System

**Behind the scenes: Credit regeneration system ⚙️**

Players earn 1 credit every 30 seconds (max 10). Here's how we implemented it:

```typescript
// Credit regeneration logic
const CREDIT_REGEN_INTERVAL = 30000; // 30 seconds
const MAX_CREDITS = 10;

export function regenerateCredits(
  lastUpdate: number,
  currentCredits: number
): number {
  const now = Date.now();
  const elapsed = now - lastUpdate;
  const creditsEarned = Math.floor(elapsed / CREDIT_REGEN_INTERVAL);

  return Math.min(currentCredits + creditsEarned, MAX_CREDITS);
}

This ensures fair play and prevents spam while keeping the game engaging!

GameDev #TypeScript #Devvit

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