Post 1: Credit System
**Behind the scenes: Credit regeneration system ⚙️**
Players earn 1 credit every 30 seconds (max 10). Here's how we implemented it:
```typescript
// Credit regeneration logic
const CREDIT_REGEN_INTERVAL = 30000; // 30 seconds
const MAX_CREDITS = 10;
export function regenerateCredits(
lastUpdate: number,
currentCredits: number
): number {
const now = Date.now();
const elapsed = now - lastUpdate;
const creditsEarned = Math.floor(elapsed / CREDIT_REGEN_INTERVAL);
return Math.min(currentCredits + creditsEarned, MAX_CREDITS);
}
This ensures fair play and prevents spam while keeping the game engaging!
GameDev #TypeScript #Devvit
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