Inspiration
We took inspiration from the old video game asteroids
What it does
You control a ship with the goal of destroying enemy ships
How we built it
from scratch, we coded a 2d top down game on 3d unity...we made all our own spirtes and many hours were poured into more accurate firing controls for ships.
Challenges we ran into
The arcs/angles by which firing occured were off by a little and firing randomly...and weirdly dividing by two did the job
Accomplishments that we're proud of
I am proud of all the work Tim put into the controls and fell of the game, finding answers to all the problems...he put everything in the game we gave him and worked through math problems to find why things weren't how we pictured it
What we learned
We learnt about how unity works with 2d projects, as it is a 3d game engine
What's next for Pixel Pirates
It will, at least, be played and enjoyed by me as a fond memory of the work we accomplished in these last 24 hours
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