I wanted to make a simple game within 24 hours. I have had struggled clamping down on the scope of my games, so I wanted get practice estimating how long a project will take.

What it does

Two players can play on a keyboard against each other.

Challenges I ran into

I first wanted to do some pixel art for the game, but I axed that after realizing that simply using pixels would save time, and look better.

Accomplishments that I'm proud of

I managed to finish a game, and not overdo the scope.

What I learned

I know better how to estimate the scope of a Unity project.

What's next for Pixel-Minigame

Some polishing and additions. The core game is built!

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