I wanted to make a simple game within 24 hours. I have had struggled clamping down on the scope of my games, so I wanted get practice estimating how long a project will take.
What it does
Two players can play on a keyboard against each other.
Challenges I ran into
I first wanted to do some pixel art for the game, but I axed that after realizing that simply using pixels would save time, and look better.
Accomplishments that I'm proud of
I managed to finish a game, and not overdo the scope.
What I learned
I know better how to estimate the scope of a Unity project.
What's next for Pixel-Minigame
Some polishing and additions. The core game is built!