Inspiration
I wanted to get myself into some level of VR development outside of random prototypes so with an old idea coming from some roblox game I loved when I was younger, I decided to spend 3-4 months turning it into an actual cardboard VR app.
Basic Overview
Pirate Wars VR remains to be one of my primary VR titles for lower-end VR platforms such as Cardboard or Oculus Go. I intended on creating a more unique experience focused on strategy and arcade rather than another FPS title with a pirate theme. I ended up creating something rather unexpected that I continued to add to overtime.
Being first released for Google Cardboard VR headsets on the Playstore in the middle of July, the game was sold for $1 with sales reaching about 5-6 per month. I decided the profit just wasn’t worth it and made the game completely free with downloads now over 100+. This was my first ever public release on a public store giving me experience first-hand at dealing with player issues and releasing patches weekly. One month later I released an update that greatly improved performance and graphics forcing me to understand the importance of optimization for lower-end devices.
Over the summer of 2018, I decided that the first thing I wanted to make for my new Oculus Go was an improved ‘port’ of Pirate Wars VR. In the course of 2 months, the game looked and felt completely different thanks to a primary controller and my ideas for gameplay elements. People who tested the original game loved the new version so much that I just had to make it a priority to add even more. Working with Oculus meant that the game had to be prepared to a level of expectation and detail that made my previous prototypes look like dumpster fires. I still plan to add to, fix, and update Pirate Wars VR regularly based on user feedback and ideas.

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