Inspiration
I love video games that had fluid movement, and the game that inspired me to make this project is called Hollow Knight: Silksong it released this year. It's 2d-platformer concept is what I tried to mimic in my game Pirate's Revenge.
What it does
This game is a web-based 2d platformer that allows you to play as a pirate with your friends. its a combat and movement heavy based game, it has a map, combat system, game physics, and player attributes
How I built it
I built this game with no game-engine(that was the point) and I built it purely with JavaScript and html , running its back end on a node.js locally ran server
Challenges we ran into
This is probably one of my hardest projects I've built. There was a lot of math and unfamiliar concepts Involved, I have never built a game before. I had to deal with like using We sockets to communicate from the server and to the client to try to construct a legitimate game. I also don't consider myself a strong front-end coder, I always prefer back-end.
Accomplishments that we're proud of
I just accomplished that I made a legitimate game in a single day. I pushed myself to a point where I can walk away proud about it
What we learned
I've learned a lot of javascript and html, which are two languages I relatively new at As well as a little bit of networking concepts.
What's next for Pirate's Revenge: A Pirate Adventure
I plan to fiddle with the game more, maybe add levels or other fluid movement mechanics that I can maybe develop towards another game
(I WILL CREATE GITHUB REPOSITORY SOON)

Log in or sign up for Devpost to join the conversation.