What it does: The game lets players make choices in a pirate adventure that change the story. Clicking different paths leads to battles, treasure, or danger, with multiple endings and replay value.

Challenges we went through: We struggled with managing many screens, keeping track of player choices, fixing bugs in the bandit health system, and making sure events triggered at the right time.

What we are proud of: We’re proud of the branching story, the working combat system with health bars, random outcomes, and how smoothly the screens connect into a full adventure.

What’s next for this game: Next, we want to add more story paths, better visuals and animations, sound effects, player health, inventory, and save progress to make the game more immersive.

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