Inspiration

I grew up playing those tiny 90s brick racing games — simple screens, few lanes, and pure frustration 😅
I wanted to bring that feeling back, but with a twist: a pirate ship, cursed seas, and a daily challenge everyone shares.


What I Learned

I learned how tricky “simple” games really are: procedural generation, fair randomness, game states, UI, and game feel all matter way more than they seem.


How I Built It

I built the game in GameMaker, using a lane-based top-down system inspired by classic brick racers.

There are two modes:

  • Daily Mode: a finite level generated from a daily seed
  • Infinite Mode: endless gameplay with increasing difficulty

Small details like ship tilt, wake trails, and moving ocean waves were added to make it feel alive.


Challenges

The hardest parts were:

  • Avoiding impossible situations
  • Making buttons and overlays behave correctly
  • Keeping everything readable inside Reddit’s square embed

Final Thoughts

Pirate Brick Hmas Ship is a small arcade game with old-school roots and a modern, shared challenge.

Crash once… and it’s over. ☠️

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