I was inspired to build a Unity project by my dad, who told me to make a Unity project.

What it does

It's a pinball game controlled by A and D, where you try to keep the ball from reaching the bottom.

How we built it

I built it using the unity engine, using C# methods, as well as other physics and modeling.

Challenges we ran into

Adapting to the Unity platform was tough, since it was something I had never done before, and learning the UI and C# during this time period was certainly tough.

Accomplishments that we're proud of

I'm certainly proud of how the game turned out, especially after just about 36 hours of work. Though unfinished, it certainly seems impressive enough.

What we learned

I learned how to use the Unity platform, as well as how to code in C#, something I was unfamiliar with before this hackathon.

What's next for pinball

Mostly just polishing the product, maybe adding a scoring system.

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