Inspiration
Helps people understand the scale of wealth inequity.
What it does
Piles of Cash is a virtual warehouse where users get to see physical amount of money in front of them. It visualizes income into stacks to illustrate wealth inequality.
How I built it
We used Unity to build scenes and used Oculus to display them.
Challenges I ran into
Setting up git Optimization Frame rate Maintenance Communication (different concept ideas)
Accomplishments that I'm proud of
Optimizing 3D models
What I learned
Git can be cumbersome
What's next for Piles-of-Cash
The next step is to encourage civic engagement. The goal of creating Piles of Cash is to raise awareness of income inequality. A few call-to-action items have already been built in the VR experience.
Built With
- 3ds-max
- c#
- google-docs
- oculus
- photoshop
- quixel
- sketch
- sketchup
- solidworks
- unity
- visual-studio
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