Inspiration

This project was created for UTSA’s annual hackathon. Since the theme was heist, we decided to build a game where the player’s main objective is to break into a mansion, steal money, and escape while being hunted by a guard dog.

What it does

As the player progresses through the mansion, they collect coins and uncover pieces of a code. Once all parts of the code are found, the player can unlock the vault and reach the jackpot.

How we built it

We built the game using Godot and used GitHub for version control and collaboration.

Challenges we ran into

Three out of four members of our team were inexperienced with game development, and this was their first hackathon. Two of our team members also had no prior coding experience. Because of this, we had to learn many concepts quickly while working under a 24-hour time limit.

Accomplishments that we're proud of

We are proud that we were able to build the core mechanics of a playable game within 24 hours. Despite our limited experience, we learned how to work together, use Godot, write game logic, and turn an idea into a functioning project.

What we learned

We learned the fundamentals of game development, including player movement, level design, collectibles, game logic, and working with a game engine. We also gained experience using GitHub as a team and learned how important communication, planning, and dividing tasks are during a hackathon.

What's next for Pig-Bandit

Next, we would like to expand Pig-Bandit with more levels, improved enemy AI, better animations and visuals, additional sound effects, and more challenging puzzles. We would also like to polish the vault system, add a scoring system, and improve the overall gameplay experience.

Built With

  • godot
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