Inspiration

In late 2024, I found myself constantly second-guessing images online: "Is this AI or real?" As generative AI tools like Midjourney and DALL-E improved, distinguishing synthetic images from photographs became nearly impossible. I wasn't alone, family, and Reddit communities were having the same debates.

This sparked a question: What if i turned this uncertainty into a daily community game?

What it does

PicOrPixel is a daily community game built natively on Reddit's Devvit platform where players distinguish AI-generated images from real photographs.

Core Features

🎮 Daily Challenge Mode

  • Every day , 5 new images are generated
  • All players worldwide face the exact same challenges
  • Categories: nature, art, portraits, architecture, food

⚡ Dynamic Scoring System

  • Base points by difficulty: Easy (100), Medium (200), Hard (300)
  • Immediate feedback after each selection

🏆 Competitive Leaderboards

  • Real-time daily rankings (top 50 displayed)
  • Personal statistics tracking (days played, best score, average accuracy)
  • Community stats (total players, average accuracy)

🎯 Gameplay Flow

  1. Click "Play Today's Challenge" on the Reddit post
  2. See the image
  3. Click Real or AI-generated button
  4. Get instant feedback (✓ Correct! or ✗ Wrong)
  5. View your round score with time bonus
  6. Proceed through 5 rounds
  7. See final score and leaderboard position
  8. Come back tomorrow !

How I built it

The PicOrPixel game was created end-to-end using Kiro — from the first idea to a live, playable release.

I integrated the Devvit MCP server into Kiro, creating a unified workspace where Kiro could:

  • Access Devvit APIs and documentation directly
  • Generate platform-specific code
  • Execute Devvit CLI commands
  • Deploy to Reddit

I started by writing a high-level specification. From there, Kiro automatically generated requirements, produced a design blueprint, and broke everything into structured development tasks.

Each task was then executed directly by Kiro.

Two demo videos showcase this workflow:

🧩 Demo 1: From spec to tasks— Watch how Kiro breaks down requirements

🎮 Demo 2: Final gameplay

This project proves how Kiro can transform a simple concept into a complete, production-ready game — autonomously, efficiently, and fast.

Challenges I ran into

  • Translating creative ideas into structured prompts Kiro could fully understand.

  • Keeping control over the game’s direction while Kiro automated most of the process.

  • Ensuring smooth integration between generated assets, logic, and deployment. Despite the speed of automation, fine-tuning quality and consistency remained the main challenge.

What I learned

I learned that Kiro might be a little too good at its job 😅

From writing specs to generating tasks and shipping production code, Kiro handled everything so efficiently that i started questioning my job security.

When your AI teammate does the entire sprint in minutes, your new job is probably cheering it on.

What's next for PicOrPixel ?

Growing the community, refining difficulty based on player data, and exploring ways to make AI detection a skill everyone can learn through play.

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