Inspiration

First we tried something else. Then it didn't work. So we brain stormed and one of them had a good idea.

What it does

Lets you see the forces acting on each axis of a cube in a 3D space.

How we built it

We made it using Unity's XR toolkit

Challenges we ran into

This wasn't our first idea and a lot of time was put into the first one, resulting in a time crunch. We also couldn't get the physical hardware working because the Arduino wasn't recognizing the SDA and SCL lines. We ditched the hardware in favor of fake values to show off the capabilities.

Accomplishments that we're proud of

Having a completed project and also getting AR to work in general is very cool!

What we learned

Making an AR app isn't the hardest thing in the world, unlike making a bot that makes up complete languages.

What's next for PhysiCube

More physics like adding rotation, torque, showing the values of each force.

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