Inspiration
First we tried something else. Then it didn't work. So we brain stormed and one of them had a good idea.
What it does
Lets you see the forces acting on each axis of a cube in a 3D space.
How we built it
We made it using Unity's XR toolkit
Challenges we ran into
This wasn't our first idea and a lot of time was put into the first one, resulting in a time crunch. We also couldn't get the physical hardware working because the Arduino wasn't recognizing the SDA and SCL lines. We ditched the hardware in favor of fake values to show off the capabilities.
Accomplishments that we're proud of
Having a completed project and also getting AR to work in general is very cool!
What we learned
Making an AR app isn't the hardest thing in the world, unlike making a bot that makes up complete languages.
What's next for PhysiCube
More physics like adding rotation, torque, showing the values of each force.
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