As Physics students, we sometimes find Physics concepts and situations difficult to visualise. As a result, we were inspired to address this issue with a relatively new technology, VR, that can let users learn Physics in a 3D space.

What it does

Allows users to visualise the mechanics behind Physics questions.

How we built it

The hackathon prototype consists of PowerPoint slides, Unreal Engine VR models and a hand-made VR headset modeled after the Google Cardboard.

Challenges we ran into

1) Getting acquainted with the Unreal Engine 2) Trying to convey our idea effectively 3) Getting materials for the DIY headset

Accomplishments that we're proud of

1) Product design 2) Unreal Engine models

What we learned

1) Teamwork 2) Unreal Engine mechanics

What's next for PhysicsVR

1) Making a complete VR program for students to understand Physics concepts better 2) Making the UI more polished and enjoyable 3) Incorporate natural language processing 4) More science subjects 5) Augmented Reality (AR) 6) Localised curriculums for different countries

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