Inspiration
My inspiration was really just my interests. I knew I wanted to make a 2D game as I had never made one before and with the slim time scale as I joined the game jam late (1 week left) it was perfect. I looked to what I enjoyed in school and physics seemed to pop out the most, tried integrating it on a whiteboard and came up with this idea.
What it does
In Physics Fiend, you are a cube. You need to get to the end of the level by changing and utilizing the physics property of your cube, objects, and environment.
How I built it
I use Unity 2D and coded the project in C#. This was my first time so I spent the first few days watching tutorials and what not to get a hand of the engine and the 2D enviroment.
Challenges we ran into
UI was a difficult tackle, everything from before then was 16x16 and it was difficult to decide how to make the UI look and behave. On top of this, the UI was constantly breaking and I had to make it dynamic so that certain elements were only added after a certain level which caused a lot of struggle.
Accomplishments that I'm proud of
Honestly getting it done within the timeframe was a massive accomplishment, except that- nailing the UI was excellent.
What I learned
I learned a load of things, namely how to use Unity 2D and I got back into the groove of C#.
What's next for Physics Fiend
My plan is to make it a full-fledged game with a lot more levels.
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