Inspiration
The inspiration for this remixable world and asset is from 2 sources. First, from the developer point of view, the sheer success of the games that use Gorilla Tag locomotion and the number of devs that are interested in using it to make spin-offs make this asset a must-have for an easy-to-use game developer platform like Horizon Worlds. Secondly because of how immersive and engaging physical locomotion is in VR. I absolutely love games with physical locomotion and am hesitant to play any games that use a joystick in VR. I also find myself engaged in games with physical locomotion for hours longer without noticing my head strap starting to hurt, but in normal games I can only play for about 45 min before getting bored and not noticing the strain on my head strap.
What it does
Physical Locomotion Kit allows developers to easily choose between multiple different locomotion options for their players. It also allows developers to easily create fun competitive multiplayer experiences like obby/obstacle-course races, hide and seek, and more. Lastly, the Physical Locomotion Kit can be used in single-player or multiplayer adventure games to let players truly feel and interact with the digital world they are inside of. If you have ever watched any review video on physical locomotion like VR treadmills, you know how big of a difference it makes to have a way to really feel the distance you travel in games. It gives players a whole new way to experience a game, and I think it could be really interesting with the mobile and VR thing Horizon Worlds has going for it. Imagine getting invested in a mobile game and then later getting to physically traverse all the places you've been on your tiny phone screen and physically interact with all the things you have made on mobile. It sounds pretty cool to me; you would always have a greater reason to play the mobile game because you're working to make your immersive VR experience better! So what will you mkae with this remixable world? Hide & Seek! Only Up! Parkour Races! An Epic Adventure! Its your turn now!!!
How I built it
I used Meta Horizon Worlds Desktop Editor and TypeScript. I learned this by utilizing the documentation, tutorial worlds, and receiving advice from some amazing devs on the Discord! For the remixable environment, I used some objects from Meta's Asset library and some of the basic shapes as well.
Challenges I ran into
I am a new college student and had very limited time to actually work on this project. Recreating Gorilla Tag locomotion specifically was also very hard to make because of some of the limited functionalities in Horizon Worlds. It was also a little difficult to find a good way to allow for both physical locomotion and the normal/mobile locomotion to exist in the same world, but I figured it out mostly. The only problem is the custom walking animation that I am using, even when the looping option = true, has a delay between animation cycles for no apperent reason.
Accomplishments that I am proud of
I have finally made physical locomotion an easy option for all Meta Horizon World developers and I made a good obstacle course race game demo with a connected leaderboard, which I think is pretty cool! I am also proud that I am getting better at TypeScript.
What I learned
I got better at TypeScript and the Meta Horizon Worlds Desktop Editors.
What's next for Physical Locomotion Kit
More locomotion types as well as more tools to easily create different multiplayer game modes with.
Built With
- meta-horizon-worlds
- typescript

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