We wanted to do something space related, and we though making an actually useful application would be even nicer.
What it does
You can walk around Phobos using a Samsung Gear VR, as well as jump and enter into orbit!
How we built it
We used Unity for the development, as well as Matlab for the numeric calculus of the gravity and Blender for the 3D models.
Challenges we ran into
Having the VR camera be well oriented when you are upside down is not easy at all.
Accomplishments that we're proud of
What sets this walking simulator apart from others is that the gravity is computed for each point of the space using an accurate physics model, instead of just using a simple approximation as most apps do.
What we learned
We learned how to use Unity, Samsung Gear VR,
What's next for Phobos Jump
Generalize the gravity model to be able to use it for any planet or satellite, with any given form.