Inspiration
There are only 270 years in human history without war. What can we do peacefully? This inspired us to create a solution that helps those affected by the consequences of war and other tragedies, focusing on improving the lives of amputees suffering from phantom limb pain. Our goal is to offer a non-invasive, technology-driven approach to rehabilitation.
What it does
Our project uses the Oculus Quest 3's Mixed Reality (MR) capabilities to help amputees by visually completing their missing limbs. This advanced version of mirror therapy allows patients to see their lost limbs in real-time, helping to alleviate phantom limb pain and enhancing the rehabilitation process.
How we built it
We leveraged the real-time object tracking and MR technology of the Oculus Quest 3 to create an immersive experience. The software was built using Unity and AR Foundation, allowing the system to track the user's environment and overlay the missing limb onto their view seamlessly. The MR environment was fine-tuned for accuracy and usability to ensure a smooth experience for the patient.
Challenges we ran into
One of the main challenges was achieving precise tracking and alignment between the virtual limb and the user's body movements. Additionally, optimizing the application to run smoothly on the Oculus Quest 3 without causing discomfort during extended sessions was a significant hurdle. Balancing user-friendly design with technical complexity was also a challenge.
Accomplishments that we're proud of
We are proud to have developed a solution that can potentially transform the rehabilitation experience for amputees. Successfully implementing real-time tracking and creating a lifelike visual experience for the patients is a major accomplishment. The positive feedback we received during early testing also validated the effectiveness of our approach.
What we learned
Throughout the project, we learned a great deal about the complexities of MR technology, particularly in medical applications. We also gained insights into the specific needs of amputee patients and how technology can be tailored to meet those needs effectively. This project taught us the importance of user-centered design in healthcare technology.
What's next for PHANTOM PAIN REHABILITATION WITH OCULUS QUEST 3
Next, we plan to conduct clinical trials to validate the effectiveness of our solution. We also aim to partner with hospitals and rehabilitation centers to expand the reach of the application. In the future, we envision integrating haptic feedback to enhance the sensory experience and further improve the therapy's effectiveness. We will continue refining the software for broader accessibility and usability.
Built With
- metahub
- metalink
- unity
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