Introductory video: https://vimeo.com/142024754
Some points about the prototype game:
- More than 1 player needed!
- Game restarts every 5 minutes
We liked the idea of organic growth in games like space invaders and wanted to create a programme that used this kind of basis. The idea for a game based around viruses and bacteria also stemmed from the organic feel.
What it does
Petricide is a online, multiplayer realtime game where you play as a virus fighting for survival. 5 players can play at one time and each is assigned a colour territory. The idea is that the user defends their own territory against other players whilst expanding and dominating the petri dish arena.
Challenges we ran into
Everything. Especially the fact Napolita pizza wouldn’t deliver on a Saturday night.
Accomplishments that we’re proud of
We built a meteor programme in 12 hours (11 if you don’t include the pizza break.) A fully functional 8 bit style game.
What we’ve learned
That multiplayer synchronisty is very very difficult with huge data structures.
What’s next for Petricide
Different rooms for more players, teams with shared click actions and spawn actions, leaderboards where score is based on combined cell strength