Inspiration

We always wanted to make a game that we believe students can enjoy on the go. It is a simple, yet effective, app that always leaves you wanting to try again. Having learned android syntax and API, we wanted to put our knowledge to the test.

What it does

It is a game in which our mascot, Peter the anteater, goes around school jumping over obstacles. These obstacles include: bikers, skaters, and police officers.

How we built it

We built this in android studio with the help of Java language. By using android studio, it was easy for us to be able to do screen interactions and use personal artwork. All of our sprites were drawn by our team member, Sin.

Challenges we ran into

We ran into VARIOUS issues. The first problem we ever encountered was not being able to display our sprites. From there, we also ran into an issue with the animation class we created which allowed our sprites to become animated. The main issue was splitting the sprite sheet so that Peter appeared in a certain position for jumping up and falling down.

Accomplishments that we're proud of

We are very impressed with our artwork. All the artwork seen in PeterRun was made during the hackathon. One can see the attention to detail in each and every one. Another accomplishment we are truly proud of is our animation class. We built it from the ground up, and allowed us to animate all our sprites without compromising performance.

What we learned

We all learned how to divide up work and manage our time. By discussing what needed to be done and who was in charge of certain parts, we were able to make strides when it came to creating new classes and implementing new functions. We also learned how to be patient with one another as not all us were on the same level of experience.

What's next for PeterRun

The next steps for PeterRun is to: implement more obstacles, increase the speed as the user gets further and further in the game, and also keep track of the high score.

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