Inspiration
We were inspired by the Microsoft perspective challenge since the idea of making a game from an npc's perspective seemed very innovative and interesting.
What it does
Players are challenge by solving a series of graph algorithms.
How we built it
We built it using Unreal Engine 4 and Blender
Challenges we ran into
The Unreal engine 4 does not allow hashmaps to contain arrays as values and that held us back
Accomplishments that we're proud of
We are proud of the game's design and performance optimization
What we learned
We learned about widget interaction in the UE4 ecosystem
What's next for Perspective Microsoft Challenge
We were not able to implement the puzzles but we are definitely going to finish them!
Built With
- blender
- quixel
- unreal-engine
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