Inspiration
Our inspiration was the Team Seas campaign where a dollar removes a pound of trash from the ocean.
What it does
This is a game that simulates the fight against water pollution.
How we built it
We built the game on the eclipse compiler.
Challenges we ran into
A challenge we faced was that we struggled when trying to format the sprites and background properly.
Accomplishments that we're proud of
We are proud that we were able to collaborate smoothly and finish the project in a day.
What we learned
We learned that we could do anything if we put our minds to it. At first, we struggled with the project, but in the end, we were able to finish it.
What's next for PentaHackers
We will look for more opportunities like this to collaborate and learn.
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