Inspiration
Exploration of classic game mechanics within a defined augmented reality space
What it does
Uses the front-facing device camera to locate and track horizontal surfaces to place the AR game as in overlay in the user's camera view
How we built it
Uses Unity 3D and ARKit implementation and published as an IOS app using XCode. The game's 3D Assets were downloaded from the Unity asset store
Challenges we ran into
There was limited time to fully create more robust animations and UI graphics.
Accomplishments that we're proud of
Getting the basic gameplay prototype working and running within 24 hours
What we learned
As Augmented Reality and AR wearables become more mainstream this type of familiar content and gameplay will assist new users onboard and transition to this emerging tech
What's next for Pecking Order
Finish the game and submit it to the Apple App Store
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