Inspiration

I wanted to make a game in Unity and had never done so before.

What it does

You can move the platform from right to left by tilting your phone. It spawns falling rocks at a random locations at a fixed rate that you have to catch. It also counts how many rocks you have stacked

How we built it

With the unity editor and visual studio. Learned by watching tutorials and chatgpt/copilot

Challenges we ran into

Getting it to run on my phone and be playable. Also getting the physics optimized

Accomplishments that we're proud of

That it somewhat works

What we learned

How the Unity editor work and a lot of Unity-related C# syntax

What's next for Pebbles

Possibly optimizing and polishing further, maybe putting it on the app store

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