Inspiration
I wanted to make a game in Unity and had never done so before.
What it does
You can move the platform from right to left by tilting your phone. It spawns falling rocks at a random locations at a fixed rate that you have to catch. It also counts how many rocks you have stacked
How we built it
With the unity editor and visual studio. Learned by watching tutorials and chatgpt/copilot
Challenges we ran into
Getting it to run on my phone and be playable. Also getting the physics optimized
Accomplishments that we're proud of
That it somewhat works
What we learned
How the Unity editor work and a lot of Unity-related C# syntax
What's next for Pebbles
Possibly optimizing and polishing further, maybe putting it on the app store
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