I was inspired watching the HBO show Silicon Valley. There is a fictional company called PeaceFare that gives virtual coins to virtual homeless people and players can grow virtual corn to feed virtual starving villages and the company raised $8 million in VC funding. While watching the show, I got food from McDonald's and was inspired by their sales promotion with a theme based on the Hasbro board game Monopoly.

What it does

This made me think about using technology to alleviate poverty and hunger while achieving food security, improving nutrition, and promoting sustainable farming jobs. In places like Africa, Asia, or South America, women have have more difficulty opening bank accounts, loan applications, and insurance.

Hence, the red-yellow themed Monopoly game PeaceFare was born. Give $PeaceFare to charities with blockchain microLoans bridging the gap between technology and the real world. Players stake in-game digital currency $PCE fare to receive points and exchange them for real-world donations. Donations become charitable loans disbursed to women based on digital identity addresses on a ledger.

How we built it

Players earn $PCE fare by taking turns rolling a die, traveling around the board, and harvesting crops in an educational game. Simulation reflects real-life farming like taking business risks, time management, or optimizing winning strategies. Immutable blockchain ledger logs active, settled microloans, and varying interest rates (% p/day) with digital identity addresses. Players can convert $PCE fare to charitable microloan donations. 1000 unique, rare, and indivisible ERC-721 PeaceFare tokens (non-fungible tokens) and in-game assets that can be bought, sold, or traded on a marketplace.

Challenges we ran into

Setting up the front-end for the blockchain ledger logs active, settled microloans, and varying interest rates (% p/day).

What's next for PeaceFare

  • Divide board game into 52 squares representing time axis 52 weeks / year
  • Group crops and animals together under common denominator harvest seasons
  • Add farmland ranking system with score system with rarity, yield, and fertilizer parameters
  • Include crowdfunding option to microloans for a muti-player experience

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