Inspiration

Paz2 is based off greyalien502's Paz, a text based game. We modeled the gameplay and ideas from the original Paz. In Paz, you are a human with some level of fat and muscle. You encounter animals of varying masses, and can choose to try attacking them or fleeing them. The player must consider the probability of being defeated by the animal, given the animal's mass. Additionally, the player can not just continuously flee from battles, or they will eventually run out of 'fat'. Gluttony is also punished.

What it does

It's a 2 dimensional game. Animals randomly take a step every time you take a step. Colliding with an animal enters the battle stage ('A' for attack, 'R' for run).

How we built it

We built it using Python and Pyglet to render images and for event handling.

Challenges we ran into

Cleanly separating game states in an object oriented manner. In the end, a lot ended up in one class.

Accomplishments that we're proud of

It runs, and you can play it!

Flexibility of parameters - a lot of features such as screen resolution and difficulty are easily changeable using the parameters.py file.

What we learned

Ways not to organize game states (and ways not to organize classes).

Pyglet

Making a graphical game with minimal tools, rather than using a more featured game library.

What's next for Paz2

Music

Non Player Obstacles on the game map

Displaying player stats during the game Better graphics

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