As university students in between in-person and online learning within the past few years as a result of the pandemic, we're familiar with the problems faced within virtual learning space and ways to increase interaction.

What it does

Our product gamifies the engagement of EY employees in an curated interactive learning environment.

How we built it

This project was built using Figma and Mozilla Hub.

Challenges we ran into

Considering feasibility of our product amidst desirable features.

Accomplishments that we're proud of

Having developed a MVP that leverages the opportunities provided by blockchain technology that are unfound in web2.

What we learned

Keeping the users in mind is a fundamental aspect.

What's next for Pathw.EY

  • Making the platform accessible to various other companies as an additional source of revenue for EY.

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