Inspiration
Childhood classics such as Mario Party, tabletop RPGs such as D&D, Pathfinder, and board games.
We had an idea to mix the seemingly different games into one.
What it does
Turn-based role game with sudden and random encounters, like monster-themed mini-games, etc. Each player will have their turn to roll the dice and move on the tile according to the dice rolls. Each tile when landed, will trigger a random event: 2D platformer; 2D shooter; turn based battle; you name it! The players goal in such mini-games is to survive the difficulties. If you fail, the player will receive a health penalty according to the mini-game. The players goal is to survive the mini-games and reach the end with the most HP.
How we built it
Using unity's inbuilt features and coding scripts with C#, we built the game's different segments (such as mini-games, main board, menu, etc) and integrated them together.
Challenges we ran into
- We first tried to develop the entire game on Godot platform. However, since the team ran into some serious compatibility issue, we decided to use Unity instead.
- Timezone. We all live in different countries, it is pretty hard to find a time to exchange information.
- Unity is new to most of us, most of us do not have that much experience making games using Unity. The two developers need to spend a lot of time learning ways of doing things.
- Trying to integrate different mini-games(events) into the main game without breaking the game / balance.
Accomplishments that we're proud of
Currently at this stage, this is what we have done: - Base game (the board, player movement, health system, winning conditions, event triggers.) - Mini-games (Currently a 2D top down zombie shooter game has been completed, another 2D platformer shooter is entering the debug stage.)
Outside the game we made, we also learnt a lot about Unity and game development in general. It is very fun to try to think like a developer and trying to balance the game for the players while making it challenging.
What we learned
- How Unity works!
- How to balance the game to maximize both the "fun" and "challenge" component of the game.
- How to deal with delayed communications.
- TEAM WORKS !
What's next for Path of the Dice
- Add in at least five mini-games into the random event pool.
- Improvements with UI
- Local 4 player support
- Better and funnier winning condition (battle-royal style finish at this moment)
- Bigger map and adding more maps into the game with a random map selection
Log in or sign up for Devpost to join the conversation.