Inspiration

We were inspired by the 2024 Game of the Year, Balatro, a rogue-like that offers different playing experiences at all times.

What it does

Patera is a unique bowling experience in the VR world. Our game has a promising future for gameplay implementation and replayability

How we built it

We used Unity with C# scripting in order to create our game. We decided on a VR input system to create our own identity. We also had people around the campus test our game during development and provided feedback for improvement.

Challenges we ran into

Getting shaders to work in a VR setting Well-designed OOP

Accomplishments that we're proud of

  • Finishing Gameplay loop
  • Fully functional input system
  • Scoring system

What we learned

How to Use GitHub Correctly Using Unity for the first time Creating and Using VR Environments

What's next for Patera

Actually implementing randomized content for replayability Cleaning up our codebase to provide a more readable and useable project

Built With

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