Inspiration
We were inspired by the 2024 Game of the Year, Balatro, a rogue-like that offers different playing experiences at all times.
What it does
Patera is a unique bowling experience in the VR world. Our game has a promising future for gameplay implementation and replayability
How we built it
We used Unity with C# scripting in order to create our game. We decided on a VR input system to create our own identity. We also had people around the campus test our game during development and provided feedback for improvement.
Challenges we ran into
Getting shaders to work in a VR setting Well-designed OOP
Accomplishments that we're proud of
- Finishing Gameplay loop
- Fully functional input system
- Scoring system
What we learned
How to Use GitHub Correctly Using Unity for the first time Creating and Using VR Environments
What's next for Patera
Actually implementing randomized content for replayability Cleaning up our codebase to provide a more readable and useable project

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