Inspiration
The game of GO.
What it does
The objective of the game is for users to gather as many particles to their scoring regions by using magnets to attract into these regions. These particles and magnets obey the laws of physics such as Coloumb's Law.
How we built it
We used libgdx in Android Studio.
Challenges we ran into
Zooming into the grid.
Accomplishments that we're proud of
We managed to fulfill all the requirements for our minimum viable product.
What we learned
We learned to use libgdx. Android game development is hard.
What's next for Particle GO
Rewriting components to allow for easier management.
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