Inspiration

The game of GO.

What it does

The objective of the game is for users to gather as many particles to their scoring regions by using magnets to attract into these regions. These particles and magnets obey the laws of physics such as Coloumb's Law.

How we built it

We used libgdx in Android Studio.

Challenges we ran into

Zooming into the grid.

Accomplishments that we're proud of

We managed to fulfill all the requirements for our minimum viable product.

What we learned

We learned to use libgdx. Android game development is hard.

What's next for Particle GO

Rewriting components to allow for easier management.

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