We decided that we wanted to make a fun game at Boilermake this year rather than trying to solve problems that may or may not be already solved.
What it does
You crash cars into parking spots and other cars
How we built it
With java and LWJGL
Challenges we ran into
Including the Physics engine which was not developed by us into the system, looking back it might have been easier and more quirky had we implemented a custom system for handling the physics.
Accomplishments that we're proud of
The game looks polished and works
What we learned
That having fun is really important for a hackathon that lasts 36 hours
What's next for Parks and Wreck
Depends on the response we receive over it.