Inspiration
Confused group discussion.
What it does
First time around. Play a puzzle level. Second time around, Play the same puzzle level except now you have to evade your former self.
How we built it
It's all implemented primarily in Unity with C#
Challenges we ran into
We're dumb
Accomplishments that we're proud of
It sort of works
What we learned
NOTHING!!!!!!!
What's next for paradox
Completion??
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