Inspiration

Confused group discussion.

What it does

First time around. Play a puzzle level. Second time around, Play the same puzzle level except now you have to evade your former self.

How we built it

It's all implemented primarily in Unity with C#

Challenges we ran into

We're dumb

Accomplishments that we're proud of

It sort of works

What we learned

NOTHING!!!!!!!

What's next for paradox

Completion??

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