Inspiration: My inspiration mostly came from the theme and a indie game called "Fall Guys".

What it does: It is a fun video game thats also challenging to the player.

How I built it: I built it using the Unity Game Engine. I used C# as my language.

Challenges I ran into: The Biggest challenge i ran into was blending animation with physics (active rag-doll).

Accomplishments that I'm proud of: Making an active rag-doll system that is very configurable.

What I learned: I learned how to blend physics with real-time animation smoothly.

What's next for Paradise Escape: I really enjoyed this game I created in 1 day. I think it has a lot of potential for mobile devices. The next thing I would tackle is making more maps and better User Interface.

Sorry the mobile game isn't in the PlayStore or AppStore (There wasn't enough time to upload it), however there is a demo video on it in my Devpost Submission.

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