Inspiration: My inspiration mostly came from the theme and a indie game called "Fall Guys".
What it does: It is a fun video game thats also challenging to the player.
How I built it: I built it using the Unity Game Engine. I used C# as my language.
Challenges I ran into: The Biggest challenge i ran into was blending animation with physics (active rag-doll).
Accomplishments that I'm proud of: Making an active rag-doll system that is very configurable.
What I learned: I learned how to blend physics with real-time animation smoothly.
What's next for Paradise Escape: I really enjoyed this game I created in 1 day. I think it has a lot of potential for mobile devices. The next thing I would tackle is making more maps and better User Interface.
Sorry the mobile game isn't in the PlayStore or AppStore (There wasn't enough time to upload it), however there is a demo video on it in my Devpost Submission.
Log in or sign up for Devpost to join the conversation.