Inspiration
We came to Hack K-State wanting to make a game, but using unconventional input. We were inspired by Jackbox and traditional RPGs.
What it does
Panic! at the Preschool is an RPG controlled in local co-op by users inputting text into a command line for a game that shouldn't normally be controller by such a thing. Everyone playing takes turns in round robin inputting a command for the game on the PC and the game does it. In the combat, players take turns inputting words to tell a story to an unruly child to help bring them to peace. The more keywords the team uses, the more you calm them. If you escape the preschool alive, you win!
How we built it
We built the RPG in Gamemaker Studio 2.
Challenges we ran into
We had too much left over to do at the end, and we never figured out how to stream audio from phones to the server. If we could've done this, we would have had the opportunity to do speech-to-text-based gameplay.
Accomplishments that we're proud of
We are proud that the game is beatable, even if it wasn't by the original means imagined.
What we learned
We learned that it is hard to basically do two projects at once and hope they fork together properly at the end.
What's next for Panic! at the Preschool
Next, we hope to get speech-to-text working, finish the other floors of the preschools, and add other RPG elements.

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