posted an update —

Finally, a clean run-through of the first 10 minutes, enough to pass to play testers @ https://staging.palesignalgame.com/

Initial feedback was good, with a few points to clean up in the last week to final:

  • More agency in the beginning, give players a reason to move on
  • refine sounds, use more music tones
  • Stronger hints or visual aids, especially for the hands raising in the beginning.
  • Less "weird" on the story at key points.

But players were able to complete the first slice with little to no prompting.