Inspiration

Training for something to be the best at it can be best describe with the introduction of the nostalgic Pokemon series "I want to be the very best", and what better way to do it then to implement its mechanics into a language based game.

What it does

It allow users to learn basic phrases in a language that they want. This will then be tested against the Legendary Pokemon Lugia! Instead of testing their memory by regular methods we will ask them what is the best response to the phrases that they have learn and they can type it in their own language or English for universality. They will then need to get all of the phrases correct to defeat Lugia and if not they will be defeated and will need to retrain themselves to prepare better for the rematch.

How we built it

We used Openai to prompt the phrases in the languages required we used the same Openai to determine if the answer that they put in is a good response or not.

Challenges we ran into

We had dificulty in interpreting the responses from Openai since we will need to search specifically through a string. Our solution was to ask for the answers in json files so things can be sorted out and find easier through their id.

Accomplishments that we're proud of

Fullstack working website under twelve hours

What we learned

How to implement API into backend

What's next for Palantir's Challlenge - LanguageMon

Having a database to store all of the phrases learned, for all languages so we could make a system of levels, to go up against many other legendary Pokemons.

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