Inspiration
The recent pandemic inspired me to create a game which was fun and would be relatable to every user, such as having to scavenge for canned food (because people stockpiled) and constantly needing to avoid others. Also making a game sounded very cool and I wanted to try it.
What it does
It's a game in which the user controls a character to traverse a maze and collect items to be able to enter the safe house whilst avoiding enemies, there are a variety of items which effects the mobs in different ways and would ultimately help you win.
How I built it
The program was built using Unity (with C# scripts), and some drawings made on an app called Procreate.
Challenges I ran into
Learning how to use Unity's features were very difficult, as it is my first time encountering any game developing engines and so I learned everything from scratch. It was also very hard to find a way to put in objects and import packages as we had a very specific theme so we ended up making our own background and animations which was very challenging too. The biggest trouble we ran into was getting the game to change scenes such as from the main menu to the game scene to the win/lose scene
Accomplishments that I'm proud of
As the first game (/project) I have built, I am very proud that I was able to create a whole game that actually works, including making sick animations and backgrounds. But I am most happy about being able to bring my idea to the table and actually motivate someone to help me create this, despite me being new to coding.
What I learned
I learnt how to use unity for creating basic 2D games with certain features like how to allow you to move a character and how to make objects have certain features. On top of that, I had a brief exposure to a completely new language C# which was very interesting and exciting to use.
What's next for PacMaze: Let Me In
The game was designed to have the goal to be a building that looks and sounds similar to one in Warwick Campus. We will be expanding this game to contain more levels with increasing difficulty (such as faster-moving mobs and more of them) where each destination to be a different building(which may also look and sound similar to other ones in Warwick Campus :) ), also we will make some improvements on the current game, like making the mobs follow the player to increase the difficulty and adding in other features, items and music.
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