Our inspiration for this project was a variety of platforming games that we have played before. Initially, we had a lot of goals for the project, but we realized it would be difficult to implement all our ideas within the timeframe.

Our project provides entertainment in the form of a game. You can control a character through different levels and overcome challenges along the way!

We built this project using Godot, Github, and the help of various AI models.

Our biggest challenge was understanding Github and ensuring that our work would not overwrite each other's as we worked through our respective parts of the project.

Overall, we are very proud of our finished product as it ended up working quite well despite being a little bit rough around the edges.

We learned a lot about game development and the substantial amount of time and effort that goes into it. We also learned how to use tools such as Github and generative AI more effectively. Most of all, we learned how to work better in collaboration with a team.

PABLO (the videogame) will likely not see too much more development, but we were planning on at least implementing a few features that didn't quite make it into our demo just to see if we can do it.

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