Inspiration:

Our inspiration came from the game Plague Inc. and a love for environmental awareness, and trying to make a game that is fun and educational.

What it does:

It's a game made to educate users and explains the effects of different gasses on the climate with a goal to break the ozone layer in the game and make the earth unhabitable; which educates people on how fragile the ozone layer is, and how vital it's.

How we built it:

We built it on typescript, vue3, and html. We used real environmental sources with real formulas and data to model a realistic simulation.

Challenges we ran into:

Integrating the frontend with the backend.

Accomplishments that we're proud of:

Being able to make a decent simulation that relies on real science.

What we learned:

The backend and frontend integration is not that easy of part.

What's next for Ozone Inc:

Getting it into classrooms and making it look nicer, and updating it with new data to make it even more realistic.

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