Inspiration:
Our inspiration came from the game Plague Inc. and a love for environmental awareness, and trying to make a game that is fun and educational.
What it does:
It's a game made to educate users and explains the effects of different gasses on the climate with a goal to break the ozone layer in the game and make the earth unhabitable; which educates people on how fragile the ozone layer is, and how vital it's.
How we built it:
We built it on typescript, vue3, and html. We used real environmental sources with real formulas and data to model a realistic simulation.
Challenges we ran into:
Integrating the frontend with the backend.
Accomplishments that we're proud of:
Being able to make a decent simulation that relies on real science.
What we learned:
The backend and frontend integration is not that easy of part.
What's next for Ozone Inc:
Getting it into classrooms and making it look nicer, and updating it with new data to make it even more realistic.
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