We were greatly inspired by battle royales such as Fortnite and Player Unknown's Battlegrounds (PUBG), as well as ".io" games.

Multiplayer game with special communication/chatting system.

Built using a variety of programs and the custom-designed _ EngineZ _.

Problems we had were latency, lag, and networking issues.

Achieved connection between separate Python programs.

We learned that planning is really important and gained Socket skills/ server knowledge.

What's next for Outcast7 & EngineZ: Solo mode, bots.

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