We were greatly inspired by battle royales such as Fortnite and Player Unknown's Battlegrounds (PUBG), as well as ".io" games.
Multiplayer game with special communication/chatting system.
Built using a variety of programs and the custom-designed _ EngineZ _.
Problems we had were latency, lag, and networking issues.
Achieved connection between separate Python programs.
We learned that planning is really important and gained Socket skills/ server knowledge.
What's next for Outcast7 & EngineZ: Solo mode, bots.