Our inspiration was the strong current presence of the Coronavirus in worldwide media.

What it does

Our game allows you to play as the world's doctors, developing a cure and issuing quarantines to try and prevent the spread of a deadly viral infection that is taking the world by storm.

How I built it

We built this game using a mixture of native OpenGL and OpenAL systems coordinated in Java using LWJGL.

Challenges I ran into

Some challenges were the creation of sprites, and the usage of OpenGL throughout the project, as it is a difficult library to understand and work with.

Accomplishments that I'm proud of

Some accomplishments to be proud of are the success in implementing the entire game GUI through custom OpenGL elements, the implementation of a constantly evolving virus using a genetic algorithm and dynamically generated evolution graph, and finally the implementation of a sound and music system using OpenAL native tools.

What's next for Outbreak

We want to improve the graphics of the game and hopefully publish it worldwide on Steam so it can spread like a virus. We also hope to implement additional GUI features to exhibit the comprehensive backend gameplay architecture.

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